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Skip search results from other journals and go to results- 476 Journal of Medical Internet Research
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Stefania Barbieri, Luca Omizzolo, Alberto Tredese, Gianna Vettore, Alberto Calaon, Astrid Ursula Behr, Rossella Snenghi, Massimo Montisci, Rosa Maria Gaudio, Andrea Paoli, Vincenzo Pietrantonio, Jacopo Santi, Daniele Donato, Giovanni Carretta, Annalisa Dolcet, Paolo Feltracco
JMIR Pediatr Parent 2018;1(1):e4Download Citation: END BibTex RIS

Stefania Barbieri, Paolo Feltracco, Vittorio Lucchetta, Rosa Maria Gaudio, Alberto Tredese, Mauro Bergamini, Gianna Vettore, Vincenzo Pietrantonio, Francesco Maria Avato, Daniele Donato, Deris Gianni Boemo, Maria Vittoria Nesoti, Rossella Snenghi
Interact J Med Res 2018;7(1):e2Download Citation: END BibTex RIS
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
The abusive consumption of alcoholic beverages is the component cause of more than 200 types of diseases and injuries. Alcoholism represents harm to private health, public health, and the economy as a whole.Darlinton Barbosa Feres Carvalho, Daniel Bueno Domingueti, Sandro Martins De Almeida Santos, Diego Roberto Colombo Dias
JMIR Serious Games 2019;7(4):e11151Download Citation: END BibTex RIS

Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
In the VPT participants are shown pairs of pictures, one of a relevant stimulus (eg, a picture of an alcoholic beverage), the other a visually similar, neutral stimulus (eg, a picture of a nonalcoholic beverage).Wouter J Boendermaker, Soraya Sanchez Maceiras, Marilisa Boffo, Reinout W Wiers
JMIR Serious Games 2016;4(2):e20Download Citation: END BibTex RIS
Severin Haug, Raquel Paz Castro, Urte Scholz, Tobias Kowatsch, Michael Patrick Schaub, Theda Radtke
JMIR Mhealth Uhealth 2020;8(5):e16937Download Citation: END BibTex RIS
Traci Hong, Joshua Cabrera, Christopher E Beaudoin
J Med Internet Res 2020;22(11):e21652Download Citation: END BibTex RIS

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How to Systematically Assess Serious Games Applied to Health Care
BackgroundSerious or applied games are digital games with the purpose to improve individual’s knowledge, skills, or attitudes in the “real” world.Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagro, Laura De Wit-Zuurendonk, Stephanie Schuit, Alma Schaafstal, Marlies Schijven
JMIR Serious Games 2014;2(2):e11Download Citation: END BibTex RIS
Daniel J Fridberg, James Faria, Dingcai Cao, Andrea C King
JMIR Mhealth Uhealth 2019;7(11):e13765Download Citation: END BibTex RIS

Planking or the “Lying-Down Game:” Two Case Reports
and are calculated according to positive or negative feedback from the target audience, especially as regards increasing the number of likes which represent each user's profile [5-8].Most adolescents use online networks to increase their knowledge regarding gamesStefania Barbieri, Paolo Feltracco, Luca Omizzolo, Rossella Snenghi, Rafi El Mazloum, Gianna Vettore, Mauro Bergamini, Armando Stefanati, Daniele Donato, Cecilia Ferronato, Francesco Maria Avato, Alberto Tredese, Rosa Maria Gaudio
Interact J Med Res 2017;6(1):e4Download Citation: END BibTex RIS